Is Bioware the next Blizzard?

A few weeks ago, Bioware and Lucasart “revealed” to the world their next big project: a Star Wars based MMO called Star Wars – The Old Republic. Or SWTOR, for short (good luck on pronouncing that one).

Many companies have claimed to be building Wow killers in the past four years. And most have failed, some miserably. Even if some of them seem to remain healthy, I never thought any of them would actually succeed in rivaling Warcraft. And here is the reason why : they came from companies that made MMOs.
People get into patterns, accept rules and thought processes. The problems that plagued MMOs before Wow came along were numerous: tedious gameplay, penalty for failure, limited solo experience, and of course lack of polish. All these have been well documented and mostly adressed in the games that came out after Wow did. But that’s not enough to change the way people actually do things. You can’t tack a solution  on an already plagued process. To really make something new, you have to start with a blank slate, and none of these company could really do that, no matter how much they claimed they would. They came with their own experience, which was ultimately detrimental to the product. Sure; there were a few good ideas along the way, and some great ones even. But none of them really broke away from the “MMO model” they had inherited.

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November 27th, 2008 | 9 Comments