Is Bioware the next Blizzard?
A few weeks ago, Bioware and Lucasart “revealed” to the world their next big project: a Star Wars based MMO called Star Wars – The Old Republic. Or SWTOR, for short (good luck on pronouncing that one).
Many companies have claimed to be building Wow killers in the past four years. And most have failed, some miserably. Even if some of them seem to remain healthy, I never thought any of them would actually succeed in rivaling Warcraft. And here is the reason why : they came from companies that made MMOs.
People get into patterns, accept rules and thought processes. The problems that plagued MMOs before Wow came along were numerous: tedious gameplay, penalty for failure, limited solo experience, and of course lack of polish. All these have been well documented and mostly adressed in the games that came out after Wow did. But that’s not enough to change the way people actually do things. You can’t tack a solution on an already plagued process. To really make something new, you have to start with a blank slate, and none of these company could really do that, no matter how much they claimed they would. They came with their own experience, which was ultimately detrimental to the product. Sure; there were a few good ideas along the way, and some great ones even. But none of them really broke away from the “MMO model” they had inherited.
So how should I approach such a loaded review?
The opening ceremony is about to start. I make my way to the front row…
In august 2007 I was lucky enough to be at Blizzcon. Randy, from
For the past two years I’ve been watching and listening to a bunch of podcasts. But I only recently discovered one of the best tech shows out there, that pretty much everybody has known and loved forever. And I know you will all make fun of me for it, but still, it made me think that there are probably many of us who miss the big obvious ones because we aren’t reminded of them quite enough. So this is my attempt at bringing other idiots like me back into the fold by hammering it down one more time: