On gaming, women, ethics, and Gamergate
Hi all,
I wanted to say a few words about Gamergate. That’s not an easy task. The problem is that it is a very complex topic, easily mired in semantics and empty arguments. Discussions usually get derailed when people try to address the topics of ethics in video game journalism, and women’s representation in video games and the video games industry.
In order to keep my articles on topic, I chose to write three: one for each of these, and one for the topic I actually wanted to tackle. The aim is to compartmentalize the discussions and to avoid launching into unrelated circular debates, which ends up obfuscating the real questions.
So here are the three articles:
If you do me the kindness of reading them, please keep in mind the topic being addressed by each. The first one obviously touches on the other two, but does so through its specific lens, which is very limited. If you find you would rather get a serious discussion on those, the other articles are what you’re looking for.
I would also like to add a few disclaimers, so all the cards are on the table and you can judge these with all the information:
I am a life long gamer and have owned and enjoyed almost every gaming machine out there; that goes almost without saying. I could also be considered part of the gaming press, or at least gaming media: I have done freelance work for various publications when I was in Japan at the turn of the century, and have published sites, blogs and podcasts on video game related topics since the mid nineties. Finally, I was, until very recently, employed by a large video game developer as a PR manager, which makes me affiliated with the industry itself as well.
I suppose that makes me biased on all fronts. Personally, I like to think it also makes me informed on all fronts.